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Lineage 2: 2nd Throne - Gracia

 
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Lineage 2: 2nd Throne - Gracia
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Post Lineage 2: 2nd Throne - Gracia
Vitality System

A vitality system that provides bonus Exp. during hunting has been added.

Vitality Points can be acquired when a character is offline, in a peace zone, or hunting Raid Bosses.

When you accumulate Vitality Points and raise your Vitality Level, the bonus Exp. that is acquired also increases in proportion.

When you obtain Exp. by hunting regular monsters, rather than Boss or Raid Monsters, Vitality Points are consumed.

You can check the character's Vitality Level from either your status window or your character details page.


Battle System Changes

The close range physical damage of characters and monsters has been increased.

A damage bonus that depends on the proximity between the target and the attacker has been added.

The distance between the attacker and the target now influences the damage of long range physical attacks.

The damage of poison and bleed type skills has been increased.

A character's resistance status will now have the possibility of decreasing the duration of debuffs.


Skills

New Skills

The new skill "Vanguard" has been added for all Knight classes. (Initial acquisition at level 43.)

A dual-sword or two-handed sword can be used while in the Vanguard state.

New physical attack skills have been added that can only be used while in the Vanguard stance. (Initial acquisition at level 44).

The new skill "Inquisitor" has been added for all Healer classes. (Initial acquisition at level 44.)

New magic attack skills that can only be used while in the Inquisitor state have been added.

Other new class-specific skills have been added.

The following skills are acquired by double-clicking on the corresponding spellbook.

Abyss Waker, Plainswalker, and Treasure Hunter

* Shadow Step – Cancels the enemy’s target and instantly decreases the distance to the enemy. Available at level 72.


Abyss Walker

* Evasion Counter – Has a chance to stun the enemy during evasion. Available at level 74.


Plainswalker

* Evasion Chance – Has a chance to increase your mortal attack rates during evasion. Available at level 74.


Treasure Hunter

* Evasion Haste – Has a chance to increase your attack speed during evasion. Available at level 74.


The following are new class-specific skills.

Warsmith

* Repair Golem – Repairs summoned golem. Available at level 40.
* Strengthen Golem – Temporarily increases a summoned golem’s attack power and attack speed. Available at level 43.
* Armor Plate – Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Available at level 40.
* Sharpen – Sharpens a bladed weapon to increase P. Atk. and Critical Rate. Available at level 49.
* Spike – Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. Available at level 49.
* Restring – Enhances the string of a bow of a crossbow to increases P. Atk. and range. Available at level 49.
* Temper – Tempers metal to enhance the P. Def. of Heavy Armor. Available at level 46.
* Tan – Cures leather to increase the P. Def. and Evasion of Light Armor. Available at level 46.
* Embroider – Embroiders cloth to increase P. Def. and MP recovery speed. Available at level 46.
* Summon Merchant Golem – Summons a trader association golem who can do basic transactions. Available at level 52.


Prophet

* Steal Mana – Has a chance to recover MP when striking. Available at level 44.


Shillien Elder

* Bless the Blood – Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked. Available at level 40.


All Kamael

* Fast Recovery – Increases HP/MP/CP regeneration. Available at level 43.


Berserker

* Body Reconstruction – Recovers all HP by reconstructing one’s own body. Available at level 52.
* Blood Pact – Temporarily increases party members’ maximum HP and HP regeneration through a blood pact. Available at level 55.


Soul Breaker

* Soul Web – Spreads a soul net and momentarily decreases the enemies’ speed. Available at level 62.



Arbalester

* Imbue Seed of Destruction – Plant a Seed of Destruction in the enemy’s body. The seed grows inside the body, sucking up the enemy’s mana, and blocks the enemy’s skill use when it becomes fully grown. Available at level 68.
* Oblivion Trap – Summons a mental trap. The enemy will have a chance to lose their target on every attack. Available at level 64.


Soul Breaker

* Painkiller – Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak. Available at level 58.


Inspector

* Expert Casting – Increases casting speed and decreases magic reuse time. Available at level 40.



Existing Skill Changes
Various existing skills have been changed, or have had newly added effects applied to them.

Skills with Newly-Added Effects

* Deflect Arrow: An effect that decreases crossbow damage has been added.
* Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.
* Soul Cleanse: This has been changed to make its use possible between Kamael.
* Bleed: An effect that decreases speed has been added.


Skills with Changes to Existing Effects

* Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.
* MP regeneration has been increased for Kamael Fighter classes.
* Kamael: The maximum soul replenishing number has been increased to 40.
* Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.
* Furious Soul: The evasion consumption penalty has been removed.
* Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.
* The skill Cleanse can no longer cure the Raid Curse, lethal poison, and several other debuffs.
* Wild Magic (Skill): The magic critical rate has been adjusted.
* Wild Magic (Item): The magic critical rate has been adjusted.
* Dance of Siren: The magic critical rate has been adjusted.
* Soul Cry: MP consumption has been decreased.
* Hate: Power of the skill has been increased.


Skills with Decreased Casting Time

* Cure Bleeding
* Escape Shackle
* Poison Recovery


Skills with Increased Duration

* Dodge Attack: Duration 5 -> 10 seconds
* Counter Attack: Duration 5 -> 10 seconds


Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-Hit

* The power of physical attack skills has been increased.
* MP consumption for physical skills has been decreased.
* Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).
* MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March


Changes to Magic Damage Skills

* Magic damage is no longer a static value.
* The range of possible magic damage depends on the type of weapon being used.


Changes to Kamael Skills and Souls

* Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.
* The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.


Changes to Magic Critical Damage

* The magic critical rate has been increased to 10 times.
* The magic critical damage has been decreased to 3 times from 4 times of normal damage.
* The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.


Existing Skills Being Given to Other Classes

* Warsmith, Bounty Hunter: Fatal Strike
* Abyss Walker: Lure
* Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison
* Elder: Greater Group Heal
* Bounty Hunter: Crystallize



NPC Changes

Changes to Monsters
Except in the Dimension Rift and the SSQ dungeons, monsters that are level 75 or below have chance to use soulshots and spiritshots as well as long-range shield skills.

The rewards have been increased for the monsters that can use soulshots, spiritshots, and long-range shield skills.

Raid Boss Rewards
Reward amounts (drops, Exp., and SP) have been increased for Raid Bosses.

You can acquire Superior Items by hunting Raid Bosses.

Changes to Ordinary Monster Rewards
Monsters no longer drop spellbooks that are sold in shops.

New items, such as weapons, armor, and accessories, can be acquired from normal monsters.

Hunting Grounds

Kamaloka
The instanced zone hunting ground Kamaloka has been added.

The entry requirements for this new instanced zone are as follows:

* Entry NPC - Guard Captain
* Party Requirement - Party of 2-6
* Type - Raid-type hunting ground
* Instanced Zone Duration - 30 minutes
* Entry Limitations - Once per day


The entry limitation time resets every day at 6:30 AM server time (not in-game time). The Guard Captain NPC is located at the center of each village or town. Locations of Kamaloka + character levels needed for entry are as follows:

* Gludio Castle Town: Bathis (levels 18-31)
* Dion Castle Town: Lucas (levels 28-41)
* Town of Heine: Gosta (levels 38-51)
* Town of Oren: Mouen (levels 48-61)
* Town of Schuttgart: Vishotsky (levels 58-71)
* Rune Township: Mathias (levels 68-7Cool


Cruma Tower

* Rewards in Cruma Tower have been increased.
* New event monsters that can change or help the hunting flow have been added.
* Characters that are level 56 and above can no longer enter Cruma Tower.


Monsters
A dungeon monster's ability to return to its location when it goes outside a certain range has been enhanced.

Existing Hunting Grounds
The hunting efficiency of the short-ranged attack classes has been increased in Varka Silenos, the Outlaw Forest, and the Garden of Beasts.

Hellbound
If a character enters the Hellbound for the first time, everyone else on the server can enter by completing "Path to Hellbound" quest instead of "That's Bloody Hot" quest.


Items

Decreased Item Prices
The shop prices for all weapons, armor, and accessories have been lowered.

Item Manufacturing
When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item. (Supports all Kamael weapon changes and dual-swords).

A Foundation Item can be refined into a Rare Item by the Blacksmith of Mammon.

New Weapons, Armor, and Accessories
Common Items have been added up to A-grade. These items have the same stats as Superior Items but cannot be enchanted, enhanced, or augmented. They can be purchased at shops or obtained through hunting monsters. (Kamael weapon changes and dual-sword comparison possible.)

You can purchase "Luxury Gold Circlet" and "Luxury Silver Circlet" at the Luxury Shop.

Shop Sales and Added Exchange Items
Shops now sell up to top-tier Grade C items, and the Luxury Shop sells up to low-tier Grade B items.

Grade B items can be exchanged for a different item of the same grade through the Blacksmith of Mammon. (However, rare items cannot be exchanged.)

Magic Accessory Augmentation
Ordinary and rare accessories such as rings, necklaces, and earrings can now be augmented.

Herbs
New instant herbs have been added. The duration for the instant herbs has been increased from 2 to 5 minutes.


PVP Changes

Fame
Fame can be acquired only by characters who are level 40 or higher who have completed the second class change.

Fame can be obtained through various activities such as advancing onto a registered battlefield (such as a castle sieges, fortress sieges, or hideout sieges) and defeating an enemy.

The best scores by ranking are registered at the Festival of the Darkness, and if your affiliated clan is victorious, you receive a certain amount of fame from the Festival Guide as a reward.

Underground Coliseum
Consecutive victories earn you a consecutive bonus.

Olympiad
You can obtain fame by consuming a Noblesse gate pass through the Olympiad Guide.

Fame is consumed when using various abilities through the "Fame Guide" who is located in the Town of Aden and Rune Township.

An individual's fame no longer increases once it reaches a certain point.

Fame Rewards
Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased.

Fame rewards can be exchanged for a certain amount of clan fame.

Fame rewards can be exchanged to reduce your PK Count.

Battlefield Penalty
A character that is registered on the designated battlefield does not incur any Exp. penalty upon death; however, a death on the registered battlefield reduces some stats for a certain amount of time.

Various penalties can be canceled through the "Recovery Spellbook for Battlefield Use," and this can be purchased through the Fame Guide.

Charm of Courage
Its effect has been changed to allow resurrection on the same spot upon death on the battlefield.

Changes to PVP Duel Status Mark Time
The purple condition duration has been increased from 40 seconds to 120 seconds, and the removal notification time has been increased from 5 seconds to 20 seconds.

The rate at which a character name flashes when the PVP flag is about to drop will get faster as time runs out.


Clans
The amount of clan fame acquired for various clan activities has been increased.

* When a clan academy member completes second job change, the amount of Clan Fame earned is now 650, instead of 400.
* When a clan wins a castle via a castle siege, the amount of Clan Fame earned is now 1,500 instead of 1,000.
* When a clan's defense fails, the amount of Clan Fame earned is now 3,000 instead of 2,000.
* When a clan earns an occupational hideout, the amount of Clan Fame earned is now 500 instead of 300.
* When a wins a fortress via a fortress siege, the amount of Clan Fame earned is now 200 instead of 100.
* When a clan successfully destroys the ballista in a fortress, the amount of Clan Fame earned is now 30 instead of 15.
* When an affiliated clan member comes in first at the Festival of the Dark, the amount of Clan Fame earned is now 200 instead of 100.
* When a siegeable clan hall is lost, the maximum clan fame consumed has been changed to 1,000 points.
* Clan fame received for bringing Blood Alliance, Blood Oath, and Knight's Epaulettes to the clan traders Ilia and Mulia has been increased.


Attributes

Increased Armor Attributes
The attribute values that can be added to armor have been increased by about 2 times.

The success rate of armor attribute enhancing has been increased.


Pets and Servitors

New Pet Items
A resistance to magic pet accessory has been added.

Armor that can be used by baby pets has been added. (Can be used by improved baby pets.)

Improved Pet System
The natural expiration time for a pet's death has been increased to 24 hours.

Servitor Changes
Servitors' battle values (HP, physical / magic attack and defense) have been changed.

Merrow the Unicorn & Magnus the Unicorn: The maximum replacement count for range magic is limited.

New Servitor Buffs
New skills have been added to Feline Queen, Unicorn Seraphim, and Nightshade.

* Feline Queen: Blessed Body, Blessed Soul, and Haste
* Unicorn Seraphim: Acumen, Clarity, Empower, and Wild Magic
* Nightshade: Death Whisper, Focus, and Guidance


Quests

New Quests
Traces of Evil

* Level - 15
* Type - Repeatable
* Description - Countless animals near the Orc Village are being contaminated and dying off because of a curse from Kasha, the evil spirit of decay and death. Orc Trader Kunai of the Duda-Mara tribe asks you to obtain some Kasha Spider's Rotten Secretion to use in investigating the cause.
* Starting City/Village - Orc Village
* NPC - Kunai


Invention Ambition

* Level - 18
* Type - Repeatable
* Description - Inventor Maru asks you to collect Energy Ore, which she needs as ingredients for her energy conversion device experiment. Energy Ore can be easily obtained from almost all the monsters in the Eastern Mining Region.
* Starting City/Village - Dwarf Village
* NPC - Inventor Maru


Good Work's Reward

* Level - 39
* Type - One-Time Quest
* Description - Blueprint Seller Daeger tells you that Mark was supposed to come and see him but has not. Daeger asks that if you see Mark, you should tell him to come find him.
* Starting City/Village - Giran
* NPC - Daeger


A Special Order

* Level - 40
* Type - One-Time Quest
* Description - Helvetia's requests make no sense. Has something happened? Helvetia says that a jar of seeds that she ordered has not arrived, and she asks you to find Warehouse Chief Gesto to check on it.
* Starting City/Village - Giran
* NPC – Helvetia


Path to Hellbound

* Level - 78
* Type - One-Time Quest
* Description - Casian says that he can't help, and suggest that you seek out Galate at the Ivory Tower instead.
* Starting City/Village - Wasteland
* NPC – Casian


Existing Quests

* The first job change quest's start level has been changed from level 19 to level 18.
* The rewards for the first and second job change quests have been modified.
* For the second job change quests, the item drop rate has been increased and the collection amount has been decreased.
* Master Toma's location has been fixed. He no longer moves to other areas.
* The rewards for clan fame related quests have been increased.
* The level needed to perform the quest "Merciless Punishment" has been changed from 12 to 10.
* The reward amounts for one-time quests have been increased. (Some quest rewards are the same as before.)
* The item drop rates for repetitive quests have been increased. (Some quest rewards are the same as before.)
* The content of the quest dealing with the Garden of Beasts has been altered.
* Tutorial quest - A character can advance more easily to the first job change through the Beginner's Guide.


Interface Changes

Chat Screen Filter
You can enter your text into the chat screen in advance, and when the corresponding text is generated, the bottom row and a sound marks the various text.

Item Name Color
Item names appear in different color depending on the item's rarity.

Buff Removal Function
For beneficial effect buffs, you can remove the buff by pressing Alt and left-clicking on the buff icon. (Song and dance-related buffs cannot be removed.)

New Buff Slot
A buff slot has been added for song/dance buffs and debuff-related uses.




Other Changes

Support Magic
A character can receive support magic up until level 62. (Orc Shaman receive a warrior-type buff until the second job change and a magician-type buff after.)

Magic Barrier and Lv.2 Haste have been added. Life Cubic can be used up until level 34.

Newbie Travel Tokens are no longer provided. Players can now teleport to other beginner towns from the Beginner's Guide.

New-Character Item
When a character is created, it receives 10 Scrolls to move to the Kamael Village and 5 Adventurer's Scroll of Escape.

Reduced Raid Ranking Period
The raid ranking period has been reduced from one month to one week.

Every week during the regular maintenance time, fame is provided according to the raid ranking. The clan fame amount is half the amount that was previously given for the one month period.

Free Teleports
Characters below level 40 can use the gatekeepers to teleport for free.

Social Actions
Two new social actions have been added for each race (one for males, one for females).




Od wczoraj oficjalnie na Ofie.[/code][/list][img][/img]


Ostatnio zmieniony przez Gość dnia Śro 9:54, 13 Sie 2008, w całości zmieniany 1 raz
Śro 9:50, 13 Sie 2008
Gość







Post
sporo spoko zmian chociaz te low a shadow weapony w shopach to rozpierdoli gospodarke bo ludzie beda juz tylko S, S80, icarusy crafcic bo poco crafcic b/a grade jak mozna w shadow weapon do 76 biegac

widzial ktos moze mape z tym kontynentem nowym bo w zapowiedziach bylo ze mial byc tak duzy jak ten obecny

ownujace klasy czyzby melle dd ?? glad ftw Smile Smile Smile ?? ( hmm Enter moze chcesz teraz party holkow vs party gladow w CT2 ?? Razz Razz bo przeciez glad ssie Razz )

shadow step ciekawe jak sie sprawdza w pvp

aaaa i ile mozna maksymalnie uzyc songow dancow na tym odzielnym pasku ??
Śro 10:29, 13 Sie 2008
Gość







Post
Zubr napisał:
bo poco crafcic b/a grade jak mozna w shadow weapon do 76 biegac

Ale w shadowy nie da się SA wsadzić, więc jak komuś na tym zależy to sobie skrafci Smile
Śro 10:53, 13 Sie 2008
Hyde




Dołączył: 05 Mar 2008
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Post
pozatym shadowy sa do B wiec A juz sobie trzeba krafcic... pozatym jak doktor napisal nie da sie wsadzic sa i agumenta tez sie nie da... i uwierz mi ze wcale nie rozpierdala gospodarki


Post został pochwalony 0 razy
Śro 10:57, 13 Sie 2008 Zobacz profil autora
Gość







Post
Czytaliscie wogole to co Ankhar wrzucil?? dochodza bronie a grade shadow weapon. Ja to czytalem cale w tlumaczeniu po poslku( chyba ze tlumaczenie bylo zle, ale tak wyczytalem), jak przypomne sobie gdzie to wrzuce tutaj calosc po polsku.

Powiedzcie ile osob na takiej Lunie np. expi legit?? a dla bota poco SA, jak oni jada w full party na buffach wiec z broniami bez SA moga koksac do 76 potem tylko S grade craft i jada juz. Wogole to wyglada tak ze bot koksa sobie dwa tygodnie a ludzie loguja tylko na siege, i wtedy bocik ma wolne Razz

/ninja edit ^^
obiecalem znalazlem i wrzycam po polskiemu xD

[Vitality system]

* System dodaje bonus do doswiadczenia ktory zalezy od poziomu Vitality postaci.
* Punkty Vitality sa gromadzone podczas: Gracz nie logowal sie do gry od jakiegos okresu czasu, gracz unczestniczyl z Siegu lub Raidzie.
* Punkty Vitality sa transferowane pomiedzy sub-clasami.


[General Combat System]

* Song i Dance maja swoje oddzielne miejscu na pasku buffow.
* Zasieg meele graczy I mobow zostal lekko wydluzony.
* Lokacja celu i stosunek wobec atakujacego maja wpływ na dodatkowe obrażenia.
* Obrazenia zasiegowych atakow fizycznych zaleza od ich odleglosc od celu.
* Zwiekszone obrażenia od Poison i Bleed.
* Kazda rasa inaczej odczuwa efekt debuffow.
* Roznica miedzy Accuracy i Evasion zostala zrownowazona.


[Changes to Existing Skills]

Dodatkowe efekty zostaly dodane do skilli:

* Deflect Arrow: Zmniejsza obrazenia od cross bow.
* Real Target: Obrazenia od atakow lucznikow i accuracy zostaja zmniejszone jezeli cel jest dalej niz zasieg 900.
* Bleed: Zmniejszenie predkosci ruchu.


Queen of Kat, Unicorn Seraphim, Shadow Knight zostaly dodane.

* Queen of Kat: Blessed Body Effect, Blessed Soul Effect, Runspeed Effect
* Unicorn Seraphim: Acumen Effect, Clarity Effect,, Empower Effect, Wild Magic effect
* Shadow Knight: Death Whisper Effect, Focus Effect, Guidance Effect


Inne zmiany w skillach:

* Shield mastery: Zwieksza efektywnosc pdefr17;a tarczy oraz podczas noszenia heavy armoru zwieksza bazowy pdef podczas uzywania tarczy.
* Armor Mastery (Warrior & Kamael): Zwiekszona regeneracja MP.
* Soul collection: Kamaele moga utrzymywac do 40 dusz.
* Protection of Rune,Alignment,Elements: Zwieksza defensywne efekty zarowno dla pasywnego jak i aktywnego efektu.
* Fighters/Archers Will: Dodatkowa szansa na zwiekszenie czestotliwosci zadania krytyka ze skilla z podwojonymi obrazeniami.
* Cleanse: Raid curse nie moze byc usuniety.
* Wild Magic (Buff): Magiczne krytyki zostaly zredukowane.
* Wild Magic (Przedmioty): Magiczne krytyki zostaly zredukowane.
* Dance of Siren: Magiczne krytyki zostaly zredukowane.


Zmiany czasu castowania.

* Scroll of Escape, Cure Poison i Cure bleeding czas zostal zmniejszony.


Zmiany czasu trwania skilli

* Dodge Attack: Zwiekszony do 10 sekund.
* Counter Attack: Zwiekszony do 10 sekund.


Zmiany sily skilli

* Zasieg do celu oddzialywuje na ogolna sile skilli fizycznych oraz na ich konsumpcje MP.
* Ataki ze skilli fizycznych maja zwiekszona sile.
* Ataki ze skilli fizycznych maja obnizony koszt konsumpcji MP.
* Wszystkie skille fizyczne moga over-hitowac.


Konsumpcja MP zostala zwiekszona dla nastepujacych skili toggle:

* Soul Cry
* Silent Move
* Guard stanace
* Soul Guard
* Shield Fortress
* Parry stance
* Riposte Stance
* War Frenzy
* Strike Back
* Hard March

Zmiany w obrazeniach magicznych

* Magiczne obrazenia zostaja zadawane losowo pomiedzy minimalnymi, a maksymalnymi obrażeniami.
* W zależności od rodzaju broni obrażenia z czarow zmieniaja się.


Zmiany w konsumpcji dusz Kamaeli

* Skille ktore uzywaly r0;charged soulsr1; do polepszenia skilli zostaly zmienione.


Udzerzenia z magicznych krytykow

* Czestotliwosc z jaka udzerzaja magiczne krytyki zostaly zwiekszone o 10 razy dla niezbuffowanej postaci.
* Obrazenia magicznego krytyka sa zredukowane z 4x do 3x.
* Szansa na magiczny krytyk jest ograniczona do 20%.


[New skills]
DA,Paladin,SK,TK

* Pozycja bojowa Vanguard (Transformacja bez zmiany wygladu) (L43)


Skill ten umozliwy gracza efektywnie uzywac duali oraz dwurecznych mieczy.
Nastepujace skille beda dostepne:

* Full Swing - Obszarowy atak wokol celu z mieczem dwurecznym, omija blok tarczy.
* Tornado Double Chop - Obszarowy atak wokol celu z dualami, omija blok tarczy.
* Power Chop - Pojedynczy potezny atak z mieczem dwurecznym, omija blok tarczy.
* Power Double Slash - Pojedynczy potezny atak z dualami, omija block tarczy.


SE,EE,Bishop

* Pozycja bojowa Inquisitor (Transformacja bez zmiany wygladu) (L44)


Nastepujace skille beda dostepne:

* Divine Punishment - Pojedynczy Holy nuke z szybkim re-use i malym kosztem MP. Sila 57.
* Surrender to Divine - Ciagle obniza odpornosc na Holy i redukuje odpornosc na Holy o -20, wzmacnia odpornosc na Dark o +20.
* Divine Curse - Zapobiega cel przed otrzymaniem leczenia oraz daje efekty DoT.
* Divine Turmoil - Potezny obszarowy atak Holy. Sila 90.


Abyss Walker

* Evade ??(L74) - Podczas udanego uniku, ma szanse na zwiekszenie sily krytykow.


Plains Walker

* Evade ?? (L74) - Podczas udanego uniku, ma szanse na zwiekszenie szansy na obrazenia krytyczne.


Treasure Hunter

* Evade ?? (L74) - Podczas udanego uniku, ma szanse na podniesienie szybkosci atakow.


Wszystkie klasy typu Dagger:

* Shadow step (L72) - Teleportuje do celu w zasiegu 900. (OWNED IMO Szok)

Wszystkie Kamaele:

* Fast Recovery (L43) - zwiekszona regeneracja HP/CP/MP.


Berserker

* Health Reconstruction (L52) - Zwraca 100% HP, zuzywa 5 dusz i ma dlugi re-use.
* Health Reinforcement (L55) - Leczy i zwieksza % HP czlonkow party, zuzywa 10 dusz.


Soul Breaker

* Soul Web (L62) - Zmniejsza predkosc poruszania sie, zuzywa 5 dusz.


Arbalester

* Forgotten Trap (L64) - Co?
* Implant Doom Seed (L68) - Cel jest niezdolny do uzywania skilli fizycznych oraz magicznych.


Soul Breaker/Inspector

* Forget Pain (L58) - Chroni cel przed obrazeniami przez pewien czas, po zakonczeniu dzialania oslabia cel.
* Master of Magic (L40) - Zwieksza casting speed, zmniejsza cooldown skilli.


Warsmith

* Repair Golem (L40) - Potezne leczenie konstrukta.
* Power Golem (L43) - Zwieksza PATK i ATKSPD konstrukta.
* Golem Armor Plating (L40) - Zwieksza PDEF i MAX HP konstrukta.



Nastepujace skille trwaja 10 minut i moga byc uzyte 3 razy w tym samym czasie.

* Sharpen Edges (L49) - Zwieksza efektywnosc mieczy.
* Spike Thorns (L49) - Zwieksza efektywnosc toporow.
* Strengthen Bow String (L49) - Zwieksza efektywnosc lukow/kusz.
* Scaled Armor (L46) - Zwieksza efektywnosc ciezkich zbroi.
* Cortex Lubrication (L46) - Zwieksza efektywnosc lekkich zbroi.
* Oracle Ornaments (L46) - Zwieksza efektywnosc szat.
* Summon Merchant Golem (L52) - Kosztuje 5 krysztalow D-grade, sets up a stationry shop for the war smith. (czy to jest afk sklep? smiley)


Prophet

* Mana Steal (odnawia MP zadajac obrazenia meele)



Nowe skille dla poszczegolnych klas:

* Bounty Hunter i Maestro: Fatal Strike
* Abyss Walker: Lure (?)
* Phantom Summoner: Death Spike (maksymalna Sila 65), Summon Cursed Bone, Curse: Poison


[Pets]

* Nowe bronie i zbroje dla zwierzakow.
* Bizuteria dla zwierzakow zostala dodana aby zwiekszyc MDEF.
* Kiedy zwierzak umiera czas na jego zniekniecie zostal zwiekszony do 24 godzin. (prawdziwego czasu)


[PVP]

Punkty Reputacji PvP

Postaci Nobless ktore oczestnicza w Fortress Sieges lub Castle Sieges, Underground Colloseum (Fantasy Isle), Olympiad, Festival of Darkness otrzymuja punkty reputacji PvP, sa one waluta do wymiany za przedmioty i inne:

* Modyfikacje PvP broni i zbroi
* Przedmioty na Siege
* Reputacja klanowa
* Usuwanie ilości PK

Zmiany Castle Siege

* Zarejestrowani oblezajacy/broniacy nie traca doswiadczenia podczas smierci odpowiednio do punktow systemu PvP.
* Wtorne umierania nie daje death penalty jednak zdolności bojowe zostaja osłabione na czas Siege.
* Uzycie Scroll of Courage na obszarze Siege spowoduje wskrzeszenie.


PVP r11; Czas sflagowania

* Czas sflagowania zostal zwiekszony do 120 sekund, przez ostatnie 20 sekund bedzie mrugac.



[Attribute stones]

* Defensywne atrybuty w zbrojach zostaly podwojone.
* Szansa na wejscie atrybutow zostala zwiekszona.
* Rozne atrybuty mogą zostac uzyte do obrony przed roznymi debuffami.



[Items & Equipment]

Poprawa systemu craftowania

* Craftowane przedmioty maja szanse na zrobienie wiecej niz jednego przedmiotu, maja rowniez szanse na zrobienie zadkiej wersji przedmiotu (inne statystyki i opcje).
* Zadkie przedmioty mogą zostac uszkodzone jednak można je naprawic u blacksmitha.



Powszechne sklepy i Blacksmith

* Shadow A-Grade kupiony w sklepie nie moze byc augumentowany, enchantowany i nie mozna wlozyc do niego SA.
* Ceny wszystkich przedmiotow w sklepach zostaly zmniejszone.
* Sklepy które sprzedawaly C Grady teraz maja rowniez B Grady.
* B Gradowy ekwipunek i nizszy który zostal kupiony może zostac wymieniony przez blacksmitha w miescie.
* Niektóre sklepy sprzedaja Mirage headdress.


Augmentacja Bizuteri

* Kolczyki, naszyjniki, pierscionki moga zawierac specjalne augumentacje.


Nowe herby

* Nowe herby dropia na obszarach lowieckich i ich czas trwania zostal zwiekszony do 5 minut.
* Nowe buffy z herbow: Vampire Herbs, Deadly herbs, Lifting Herbs.


[Monsters]

* Potwory ponizej 75 poziomu (oprocz Festival of Darkness oraz lochy Seven Signs) beda uzywac soul shotow i spirit shotow aby zwiekszyc sile swoich skilli. Beda rowniez uzywac nowych atakow defensywno-zasiegowych aby zapobiec ucieczce graczy.
* Przedmioty/XP/SP z potworow uzywajacych SS/SpS i skilli zasiegowo-obronnych zostaja zwiekszone.
* Wszystkie nagrody z Raid Bossow zostaja znacznie zwiekszone.
* Raid Bossy ponownie dropia wiele normalnych przedmiotow i w dodatku life crystale.
* Spell Booki przestaja dropic od mobow, beda do nabycia w sklepach od NPC.
* Loot wszystkich starych mobow przerobiony zeby zawrzec nowe przedmioty oraz nowe czesci przedmiotow.


Ostatnio zmieniony przez Gość dnia Śro 11:23, 13 Sie 2008, w całości zmieniany 1 raz
Śro 11:09, 13 Sie 2008
Hyde




Dołączył: 05 Mar 2008
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po polsku czy po angielsku czy nawet po chinsku i tak tego nie przeczytam Tongue out (1)


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Śro 12:59, 13 Sie 2008 Zobacz profil autora
Gość







Post
bo jestes downianym dwonem...
Śro 13:18, 13 Sie 2008
Gość







Post
to co jest wyzej to tylko zmiany z Graci part 1, cały dodatek jest podzielony na 3 części Gracia part 1, part 2, Final

nowa mapa ,całkowicie nowa wyspa/kontynent GRACIA bedzie w Gracia part 3 czyli Final ktory w zimie ma sie ukazać, Gracia part 2 bedzie na jesien i beda tam : w uj nowych petów w tym ... koń ^.^ nowe colorki macr(wreszcie) i pare innych bajerów nie wiadomo narazie jakich

tu macie kunia



tu jeden z nowych petów



kolorki macr



tu mape L2, całą to z tym co dopiero bedzie, Gracia to ta jebna wyspa po lewej




Ostatnio zmieniony przez Gość dnia Śro 15:11, 13 Sie 2008, w całości zmieniany 3 razy
Śro 14:53, 13 Sie 2008
Gość







Post
zapowiada sie ciekawie ale to tylko na offie gdzie wszystko bedzie dzialac poprawnie, a ze na offie nieda sie grac jak tylko bocic wiem lipa jak ch**
Śro 15:22, 13 Sie 2008
Harem




Dołączył: 20 Kwi 2008
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Nie odnosicie czasem wrażenia że mapa L2 zaczyna wyglądać zniekształconą mapę świata ?


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Śro 15:46, 13 Sie 2008 Zobacz profil autora
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Post
w sumie zaczyna przypominac ta mape co jeszcze przed powstaniem kontynetow byla wiecie jakie prena/paredziesiat milionow lat temu Wink
Śro 15:48, 13 Sie 2008
Zaknefain
Administrator



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Da sie grac na offie =), Tylko trzeba kilka rzeczy przemilczec. Zauwaz ze kazdy koksa aby pozniej latac na PvP - dlatego wymyslili boty aby nie tracic czasu - jesli NCsoft rozpoczal by z tym walke to L2 chyba przestaloby istniec =D, z drugiej strony moze zacheciloby to sporo osob do gry. Ja tam nie moge sie doczekac 16 wrzesnia jak wyjdzie WAR officialnie. Wyglada naprawde fajnie krasnalki wygladaja zupelnie inaczej niz w L2 juz nie sa dziewczynkami =). W ogole jesli ktos gral kiedys w Warhammera to odrazu mowie ze jest na co czekac =).


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Śro 17:50, 13 Sie 2008 Zobacz profil autora
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